Hey guys,
I've created a helmet that i'd like to showcase using marmoset toolbag soon (need to tweak a few more things). So far i have this as a result, but i'd like a better way to render opacity maps instead of the 'dither' option. Is that possible somehow?
And maybe a small different question. Is there any advanced render options in this program? perhaps you can install them with plugins? Right now the only thing that helps me to render my helmet out is the resolution and anti aliasing option. No fancy lighting or emmisive map options?
Thanks in advance!
Replies
You can add emmisive maps and various other texture types in the material editor, scroll down to emmisive, there are a few different types.
The render options are in the render tab. There are no plugins for additional rendering options at this time.