hi guys,
i wanted to share a little somthing *oink*
4 days in the making - it started as a quick sketch but i am happy where it is going now *oink*
have to rebake a lot and he is still missing his signature helmet *oink*
he is going into a unity/ oculus project initiated by a friend.
does someone has a good fur workflow for marmoset?
the basemesh for the body is a free orc model from turbosquid with some heavy tweaking/ remeshing/ sculpting/ baking - anyway wanted to mention that. rest from scratch.
for textures there was a lot of dDoing involved *oink*
*oink*oink*
*latest*
Replies
Second, your metal looks like hard plastic, work on that. Dark albedo, high spec and gloss ,add scratches, imperfections, etc...
those feathers are intended to be fur! i will update the textures/ workflow on that. thats why i am asking for any good adwise regarding to hair/fur in marmoset.
and popol i know exactly what you mean. main reason for missing volumes, was to reduce the polycount. i think i can save some polys somewhere else and give this belt some more.
I'm looking forward to see the result
The metal parts needs more wear. They look brand new compared to the worn leather chest.
The skin creases between his brows, on the forehead, upper nose and close to the horns looks messy and muddy. Maybe you could exaggerate them or smooth them out completely.
I like the overall feel of this guy. The silhouette/shape and face make this an interesting character.
reduced polycount
added some volume
tweaked some textures
Don't forget to add in the little metal bits around the circle on his chest, which should help break up the middle a bit. I'd also try and make the little metal bumps on the rest of the armor pop a bit more.
i did this model for a friend of mine.
i wanted to share a little article about his project.
http://vrscout.com/projects/experience-tatooine-virtual-reality/
[ame]https://www.youtube.com/watch?v=Z9BzVe2mknY[/ame]