"They also use proximity LOD (level of detail). basically If you're far away from an object (like the top of the building when you're on the ground) the engine loads in very small resolution textures, like 512x512. As you get closer, the engine calculates your distance from the object and at various points, the engine…
Hey there! I'll second (or maybe third?) what everyone else has said. I definitely think looking at some references for the time period and location you are looking to emulate will help, as well as playing around with your lighting and color composition since the brown on brown is making everything blend together, when…
Summary • Title - The Final Stand • Platform - PC, Mac, Linux • Genre - Adventure, RPG, and Survival • Engine - Unity • Compensation - Post Launch Compensation, opportunity for full-time after launch which is supposed to be either this month or next month. The Game The Final Stand is a relentless multiplayer experience in…
UPDATE [28/04/2014]: I've been reworking on the general aspect of the project. I also modified a lot of old textures/assets to apply new theories I learned. I'm also satisfied with how the project looks like. The next step would be to finish the tower, which I've postponed for way too long, and also add a few props on the…
Summary: A MMO project is looking for additional Modelers and Artists (unpaid) to help bring the world to life. ScreenShot Link: http://67.175.124.158:8080/pdd/ <u>Note:</u> I posted two versions of each screenshot, a jpeg and bmp. Check out the antechamber.jpg first, if you like what you see, check out the bmp versions…
I'm using Unreal. First I turned off the fire place lights and had only the default skylight and directional light (sun) from the FPS template. That way I could adjust my sunlight coming in the windows as much as possible before adding any more light. You have to play with the indirect lighting strength setting of your…
hey man, its great you are looking for feedback from outside sources as a student, this will really help your skills blow up and grow exponentially vs anyone in your class who just looks to their peers. There is a saying, "if you want to become a millionare fast, start hanging out and talking to billionares" so in this…
Hey all! So my brother moved my website to a faster server. Unfortunately, it seems that all of the previous picture links are broken. Not to worry though, they're still at my website if anyone happens to read this. Even if you're reading...from the future :O Edit: Nevermind, they seem to be back... by their own free…
Team name: Distant Souls Team. (Not registered) Project name: Distant Souls: Act I Brief description: We're developing a third-person, action-adventure game with gameplay mechanics and style which could be best described as in the middle between Assassin's Creed and Kingdom Hearts; playing in up to 3-member teams. The…
Hi there! My name is Adolf Navarro and I want to share this project with you. I used iClone6 Pro and Sony Vegas Pro 12 in order to make the animations and the Video editing, but eventually I also used Photoshop Elements, Substance Player, 3DStudio Max 2011 and iClone 3DXchange 5.5 Pipeline in order to prepare some of the…