Environment DONE! :D And a flythrough! :D [ame="https://www.youtube.com/watch?v=J2gOlFa99lE"]Wrecked Apartment (NDO & DDO) - YouTube[/ame] BREAKDOWN: I've finished writing the post-mortem/breakdown! I really hope there's some information here that you'll find useful! I sure learned a lot from this project! Link in image…
Hi polycount! :) I'm always trying not to lose the touch making some little animations when I finish my workday. So this time I decided to use a Wreck-It Ralph model and animate a dunk, because...you know, who don't like dunks? :p https://vimeo.com/240379606 https://vimeo.com/240379606
I'm currently working on my first demo reel piece, it is a ship/submarine wreck in the middle of the desert with a house built around it. I won't be modeling the human/camel, so I'll change up the composition a bit. I'm considering putting a cactus or something in place, however at the moment I have the truck over there.…
Basic Topic: Is this hitting home to gamers and industry professionals?? or is it a gimmick? No spoilers I have already seen it, I wonder if anyone else has already.
I had not even heard of this movie until today. I can't believe Disney got the rights to use so many established characters in their movie. Looks pretty amusing. Trailer is embedded on this site. Couldn't find it on youtube yet.
Hello, I'm looking to get some constructive criticism on my scene. I'm sort of a Maya newbie, so all critiques are appreciated. This was an assignment for a 3d modeling class I had, and we had a tri limit of 100,000. I was using this image as a reference:
today i was reorganizing the innersides of my computer unfortunately, when i reconected a hdd(the connector was broken, and so i must have connected it wrong) the board died in smoke so heres my question, do you think i can recover the data by buying the same hdd and replacing the board? since it was m most importand hdd…
Hi there. Been trying to learn Zbrush for the past weeks, everything worked fine until now. I was going to sculpt a rock face when i turned on dynamesh and this happened. In other words, it creates holes everywhere on the mesh.
I've been working on this car for a couple of days. It's for my Unreal mod. I'm planning on using it as a dynamic object that can react to explosions, collisions and stuff like that. At the moment it has abaut 3000 tris. I'd like to know if that's already too much or can I put more detail in it. There's propably going to…