Hi, I'm new here and it seems to be a good place to ask informations about Marmoset toolbag2. I haven't found an official forum where users can post their questions so that's why i registered at polycount. So now my problem: I've seen in an earlier post that someone said 3d monitor mode was perfectly working... In my case…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Hi there EQ, thank you for taking the time to post here. Here are a few more thoughts : - First of all, I think that even in its current state Toolbag2 is already extremely Dota2-friendly. The only setup it requires from the artist is to export a model as OBJ, convert the individual channels of the Dota2 formatted TGAs…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
Hi, This is a copy of a post I've made in another sub-section but i thought it was better to create a new thread in order to have support for that hard case. I'm trying to use Toolbag2 with Nvidia 3dvision; Marmoset support told me that actually they don't have any 3dvision monitor to test it so i'm asking some help to the…
https://gumroad.com/l/iQYA My channel display shader for Marmoset Toolbag3 is up on Gumroad for free! This shader is meant to mimic the Marmoset Viewer channel display feature, allowing you to post detailed breakdowns of your materials in high resolution. Sorry if this is in the wrong place mods, i know there's a user…
I have been looking at trying out the trial for Toolbag, but since I don't exactly know if toolbag is just a render suite or an editor which makes changes to your texture maps physically, or both, I come to you. Does Toolbag make changes to your textures so you can use them ingame? Or is it supposed to look pretty for…
Hello I know marmoset toolbag 1 has object animation, such as an idle animation, but does toolbar 2 have the same, and if so how would I make one for it. I know about the .fbv files...I basically have a animation and export the object and skeleton as fbv but when importing into marmoset, nothing happens when I press the…
Im wondering if anyone has experienced this, or knows a way to fix it. I have a project in DDO, been roughing it in with 3DO for feedback. I want to move to Toolbag2 to finalize, ideally employing cross-app mode. What I have found is if I export my maps with the Toolbag 2 calibration settings, the Albedo gets significantly…
Hi guys. Loving your excellent render program and I cannot wait for Toolbag 3 to drop (I have some wishlist on what might be the new features) However, is there a way for me to get an identical look that I am having when I preview my working textures using Quixel 3Do. Most of the time I got the Albedo, Gloss, Spec values…