Hello all, I've been working on Engine for end goal VR. I feel that I might have kept the cylinders to low poly. As Its also one main props. I also want to do some closeups shot of the prop. 16, 24,32 sides and 32 with quad remeshed versiom. What for subdivision should I consider? I also read that bevel/chamfer edges is…
zremesher cant handle it without creating 10m faces lol. vr asset. thus normal maps are bad. parallax perhaps? how? can i bake all the details as parallax and put it onto a 50k poly asset?
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Heyo! To all of the polycount dwellers. I have been following polycount forums for quite a long time and I thought of sharing a project I've been working on for a game called Jeff's Tower VR. It's the final graduate project that we are planning to work upon after finishing university and get it to its early alpha stage…
Unity and Polycount are pleased to announce Unity Connect. Here's a bit of text from Unity on what Unity Connect is and what they hoping for with this free service: As with all big events, we've got a contest for ALL Unity devs this time, not just the artists out there. Here's all the official rules and details from the…
Hey Polycount, We're excited to announce that we've made another leap forward that will help artists everywhere show off their work and discover others. Thanks to our WebVR integration it's now possible to explore every one of the close-to-a-million scenes uploaded by you, our community in VR on mobile (Cardboard, GearVR)…
I created this thing and I really want to help spread the word to the 3D modeling community because I personally feel like its a game changer. What is the best way to do that? I've been on here (mostly lurking) for years and some of you may be familiar with my software in the past (the iPad version). Edit: showing the…
Hey Polycounters! Is that a thing? Can we call each other polycounters? :P I've learned a lot from polycount, each time I Google something polycount is the among the first results. I wanted to share something back, it's my very own intro to PBR texturing for Games and Virtual Reality using the awesome Substance Painter.…
Welcome to Zenith We’re building Zenith is a VR Massively Multiplayer Online Game that combines adrenaline pumping action adventure gameplay with a colorful open world. Think WoW meets Dark Souls, with an anime inspired, JRPG twist. We're working with a small team of talented artists to bring it to life, and now we're…
Full-time opportunity for a talented 3D Modeler to work in the VR industry with a company who is realizing the true promise of VR: https://app.jobvite.com/j?cj=oLf73fwU&s=polycount