Full-time opportunity for a talented 3D Modeler to work in the VR industry with a company who is realizing the true promise of VR: https://app.jobvite.com/j?cj=oLf73fwU&s=polycount
Hi Everyone! I'm starter on VR projects in unreal 4 and I want to begin learning how to do it . I have knowledges about Unreal in general. I worked in some productions but I was 3D artist. I 'd like know what parameters are necessary to optimize a VR project. I need your support polycounters. Hope you can support me! Huge…
Hello polycounters Dont know if this is the right place to ask this but here it goes :smile: What would be a good budget to develop a medical VR so people can learn how the human blood cells works. Kind of this : https://www.youtube.com/watch?v=Rpj0emEGShQ I calculated around $25K?
zremesher cant handle it without creating 10m faces lol. vr asset. thus normal maps are bad. parallax perhaps? how? can i bake all the details as parallax and put it onto a 50k poly asset?
Hey Polycount, We're excited to announce that we've made another leap forward that will help artists everywhere show off their work and discover others. Thanks to our WebVR integration it's now possible to explore every one of the close-to-a-million scenes uploaded by you, our community in VR on mobile (Cardboard, GearVR)…
I created this thing and I really want to help spread the word to the 3D modeling community because I personally feel like its a game changer. What is the best way to do that? I've been on here (mostly lurking) for years and some of you may be familiar with my software in the past (the iPad version). Edit: showing the…
Hello all, I've been working on Engine for end goal VR. I feel that I might have kept the cylinders to low poly. As Its also one main props. I also want to do some closeups shot of the prop. 16, 24,32 sides and 32 with quad remeshed versiom. What for subdivision should I consider? I also read that bevel/chamfer edges is…