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[UE4] Jeff's Tower VR - Environment

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LukasG polycounter lvl 2
Heyo! To all of the polycount dwellers.
I have been following polycount forums for quite a long time and I thought of sharing a project I've been working on for a game called Jeff's Tower VR.
It's the final graduate project that we are planning to work upon after finishing university and get it to its early alpha stage next month. I would love to get opinions and feedback on the environment and what could be improved upon by the massive talent that lerks in theese forums.
We are a small team of 4 core members. Which include 2 Artists. One character artist and myself as the Lead/Environment.

Game Description:

IT'S TIME TO DEFEND YOUR TOWER!
Unleash you're magical spells and shoot down incoming hordes of enemies of the evil king's army. In the upcoming VR Title 'Jeff's Tower VR'
Protect the runestone, protect the world!

The game is being developed with Unreal Engine 4.
Tools used include Substance Designer/Painter, Photoshop, 3ds Max, Zbrush.
I'll be uploading the most up to date shots from inside the game.


I had some fun optimizing this so it's playable on GTX 970 at around 90fps at the moment which is needed to have a smooth VR experience.
If you'd like to see a more thorough breakdown on the environment you can find it on: http://www.lukasg3d.com and if you want to have a look at the game you can on http://www.indiedb.com/games/jeffs-tower-vr

Any feedback or crit's are always welcome! Thanks for your time.

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