Hey everyone! I'm rather new to polycount and was just wanting to showcase a character I've been working on, so I hope I'm going about this right ( 〃..) The character was created in the style of Overwatch2, My goal was to turn him into a fully textured game-ready asset referencing Overwatch's style. As soon as I saw the…
Overatch 2 Reinhardts Development | WIP | It's been a while since my last post no more noodle sculpting, as I went through a burnout stage with the development of the Death knight design of Reinhardt, for the original skin from Overwatch and was trying to blend designs from both OW, OW2, and World of Warcraft. Also, I felt…
The Don Rumbotico Distillery was the first large exterior that I've worked on for Ovewatch. I spent a fair amount of time iterating on the geometry and materials to translate a distillery into the Overwatch artstyle. I created all the architectural elements for the distillery except for the front blue metal door. More…
I’ve been developing a fan-made Overwatch character as part of a 3D character study for my portfolio. I’d really appreciate your thoughts on both the visual design and the abilities, as well as any suggestions you might have.
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
you've got too many straight 90° angles and too sharp edges overall. on Overwatchj everything is nicely angled, or beveled to chunky 45° with soft edges to catch highlights nicely. Check out the overwatch high poly renders on artstation.
Hayy! I am trying to do a Character in the overwatch style based on the concept shown below by "Yao Ke" https://www.artstation.com/artwork/XgKdPYI have watched the Zbrush Summit panel about the creation of Overwatch characters a bunch of times, where I gathered that they really value getting the essence of the character…
Edit: This is a later update that I wanted to tag at the beginning to compare, past this point is all the history of this project, enjoy! Hello everyone, for the last 2 months I've been really trying to study the Overwatch art style and have taken the time to try and make a full character based off of an early Reinhardt…
Workshop Details: https://handpaintersguild.wordpress.com/portfolio/workshop-10/ Hello Polycount! The Handpainter's Guild is running a special workshop for the next 2 months! HPGuild is a group of 2D and 3D Artists who are passionate about stylized models and handpainted textures. And we regularly hold art workshops where…
Hope I am doing this right, Im new to polycount but I would love some feedback. Currently I am close to completing an Overwatch fan skin for the character Baptiste. I want it to be game-ready and match the Overwatch style. Heres what my low poly looks like: (And heres a reference of Baptiste in-game/Some refs I used) I am…