So ive been playing around in udk and been having lots of fun. recording and commenting on things ive been doing. Ill probably make some more little mini tuts but figured id start a thread for the ones i have already. DX11 Tessellation (Preview) [vv]38198687[/vv] LUT [vv]38542834[/vv]
This will cover transfering one UV layout (old) to another (new). If you've ever had to do changes to a UV layout after a model has been textured this is for you. It basically takes this approach and re-purposes it. I found that approach kind of confusing the first time around so hopefully this won't be like that. Also…
Hello, thought it would be a good idea hear about your Modular Building process, or any Hands-on mini-tuts current gen modular tips and tricks. To kick the thread off. Article The Environment Art of Halo 4 http://www.polycount.com/2012/11/20/the-environment-art-of-halo-4/ [UE4] Modular Building Set Breakdown…
Hey there, guys and gals! Here's a little something I whipped up lately. Basically it's a little tutorial that shows how to make this kinds of selections in a second. I really tried to use more a of "show, don't tell" approach so it's kind of a real quickie. Chances are most you do things that way already, but I thought…
These threads have always been popular with the hard surface + texturing themes but I reckon it would also work really well with substance designer/painter. So either post what your looking to make or some shots / explanations of your substance - might requite a little explanation on the image as to the process and what…
this is a work around until its fixed thought just to throw it up there I haven't seen it anywhere else and figured it might help. Now when you google an old topic or come across an old link on the forumit will provide you with a link that takes you to the main index of the forums, but what you can do is take the numbers…
So, decided to make similar thread to the how you model dem shapes, but for materials and texturing. For example if you are trying to make a material that has copper and brass, you just post your reference pics and what you go so far with the flats and we can try give tips on how to achieve the look you want. You guys can…
hey folks. I recently noticed that some people have problems with the crotch area of their character, and it reminded me that when i started modeling, the crotch was a big, hazy, confusion. so i spent about fuck-all minutes last night and made a little mini tutorial. this is ONE way of doing it. there are plenty others.…
>> DOWNLOAD PLAYABLE DEMO << NOW AVAILABLE! Get it on Cubebrush or Gumroad. Latest screens: ---------------- Original post below ------------------- Hey guys! I've been meaning to make a gumroad tutorial pack for quite a while now and the time has finally come. My plan is not necessarily to make a how-to tutorial, teaching…
When comparing FFXIII to FFXIV, FFXIII is way better. At least with FFXIII, menus weren't laggy and aspects of the game were explained in some sort of tutorial fashion. Seriously, XIV seems to be marketing itself to the niche market that is FFXI players, which I think is totally the wrong direction. They took some nice…