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Technical Talk
How u model dem Modular Buildings? Hands-on mini-tuts current gen modular buildings
littleclaude
quad damage
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littleclaude
quad damage
Mar 2015
Hello, thought it would be a good idea hear about your Modular Building process, or any Hands-on mini-tuts current gen modular tips and tricks.
To kick the thread off.
Article The Environment Art of Halo 4
http://www.polycount.com/2012/11/20/the-environment-art-of-halo-4/
[UE4] Modular Building Set Breakdown
http://www.polycount.com/forum/showthread.php?t=144838
Tor Frick, Sci Fi Lab, made from a 512 -256 texture (great for mobile dev)
http://www.torfrick.com/info/lab.html
[vv]35470093[/vv]
PatJS, great break down and explanation-
http://www.polycount.com/forum/showthread.php?t=79177
Would love to hear more about your projects or any you know off.
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littleclaude
quad damage
Mar 2015
Gears of War Inspired Environment - Modular
http://www.polycount.com/forum/showthread.php?t=130848&page=3
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littleclaude
quad damage
Mar 2015
New York City (1940-50's)
http://www.polycount.com/forum/showthread.php?t=95867&page=7
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littleclaude
quad damage
Mar 2015
The Order: 1886 Art Dump, from RAD Environment Team
http://www.polycount.com/forum/showthread.php?t=149706
From the same thread, thanks to
"A Vitale"
Sculpt Setup:
[ame]www.youtube.com/watch?v=PC7LESzFHAk[/ame]
Overlap Sculpt Workflow:
[ame]www.youtube.com/watch?v=bepQk_GHAY4[/ame]
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SimonT
interpolator
Mar 2015
very nice thread! good overview!
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littleclaude
quad damage
Mar 2015
http://www.kevinjohnstone.com/
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Kaleden
Mar 2015
Mmm, SFW porn. Here are a few that the folks at EPIC provided during the UDK days:
https://udn.epicgames.com/Two/WorkflowAndModularity.html
- provides some good information regarding pivot placement, and other modular techniques.
https://udn.epicgames.com/Three/ModularLevelDesign.html
- link to PDF article by Lee Perry, lead level designer for Gears of War (somewhat dated, but still relevant).
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Jahkron
polycounter lvl 5
Mar 2015
Currently doing a sci fi scene and came across these for doing modular walls and floors.
http://www.philipk.net/tutorials/modular_sets/modular_sets.html
- Philip Klevestav
http://sejonf.wix.com/portfolio#!environment/cs22
- Jonathon Frederick
The sets are avaiilabe on the ue4 marketplace
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Eric Chadwick
admin
Mar 2015
Thanks for posting these. Some are already on the wiki, some not, will add!
http://wiki.polycount.com/wiki/Modular_environments
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Eric Chadwick
admin
Nov 2015
Yes.
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Replies
http://www.polycount.com/forum/showthread.php?t=130848&page=3
http://www.polycount.com/forum/showthread.php?t=95867&page=7
http://www.polycount.com/forum/showthread.php?t=149706
From the same thread, thanks to "A Vitale"
Sculpt Setup:
[ame]www.youtube.com/watch?v=PC7LESzFHAk[/ame]
Overlap Sculpt Workflow:
[ame]www.youtube.com/watch?v=bepQk_GHAY4[/ame]
https://udn.epicgames.com/Two/WorkflowAndModularity.html - provides some good information regarding pivot placement, and other modular techniques.
https://udn.epicgames.com/Three/ModularLevelDesign.html - link to PDF article by Lee Perry, lead level designer for Gears of War (somewhat dated, but still relevant).
http://www.philipk.net/tutorials/modular_sets/modular_sets.html - Philip Klevestav
http://sejonf.wix.com/portfolio#!environment/cs22 - Jonathon Frederick
The sets are avaiilabe on the ue4 marketplace
http://wiki.polycount.com/wiki/Modular_environments