Eric Chadwick Thank you for your advice! I used this shader.https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project I tried blackface culling.However, the cloak penetrates. You need to make another shader. carvuliero Thank you for your advice! Skin weighted cloak on one side.I used [copy skin weights] to send skin…
I created a small-featured demo for my in development game Cloak & The Mortal Perils. I stuck with my original art style, modified some graphics, and tweaked all the bugs i could find. Current the demo allows: * Customization of character outfit/ accessories * Saving of images by screenshot (saved in app Data folder /…
Yeah we stole it from the Klingons, so what? http://www.baltimoresun.com/news/health/cloaking.html Actually its not that kind of cloaking, YET but its still pretty cool. I'm sure it will come in really handy in the war on terror what with all the "terrorist" using micro waves to find the hummers driving up and down the road
Hello, i'm sculpting a cloak and i would like to have some feedback about it (it's the first time i'm doing this) i'm still in dynamesh trying to figure out the main shapes... If anyone has some tips to improve this sculpt, or which direction should i go, i would appreciate it. Thanks.
I have a female charcater that can waer a hooded cloak.I will be using biped for her but wanted to get some help/advice on the best way to rig the cloak bearing in mind that i want to be able to add/remove it for various renders.
Hey all, been working on a project for a couple weeks now and am pleased with how its coming out. Cloak is a game based on my dreams, both lucid and not, and I am working on connecting them into a video game with an aesthetic art style, engaging and mysterious story, and a little bit of combat and puzzle solving. I'll be…
Little project I started last evening on my free time, redoing this part of the USR Ghost I made back in 2014 (and subsequently improved in several passes), opting for a modular normal mapped look this time instead of the VERY heavily geometry based approach of the original asset. We're talking about 70k triangles for the…
Hey everyone! I want to show you a work in progress of an Arae, a character of a game I have been working with a group of friends for a while now. I want to bring this character to a full game ready asset and I want to show my progress till the end with all of you. This are the references I'm using: These are the work in…
Hey yall! Been coming to polycount for a while, finally have something I think is worth posting! Video https://www.youtube.com/watch?v=X9V4UaiyUwA Marketplace https://www.unrealengine.com/marketplace/en-US/slug/realistic-working-clock-pack DESCRIPTION This collection of assets contains 6 realistic clocks of 3 varying…
Hello Polucount. I recently made a small prop of a grandfather clock. I would like to hear advice on the correctness of the model in terms of topology, UV and texturing. Is everything done correctly and well, or can something be corrected and made better? Every criticism is very important to me, so please criticize)…