Hi there. I'm having an issue in 3.02 where I cannot apply my material but only onto certain meshes, as shown in the picture below on the two bolts on the front panels. All of them are duplicates of the same mesh and the others seem to be working fine. I've tried reimporting, merging/seperating all the meshes applying new…
If I correctly understand you there is a way to do it but thru file edit. If you go to your QUIXEL folder ...\script\presets\Materials\... or your shared presets folder you can find a .xml file called like your material (just search it there). Open it with Notepad of Wordpad and you will see something like that. (If more…
So I know I am not the first to have this problem, but I too am having a situation where the new version of DDO in QS 2 onwards (with the latest release which I downloaded yesterday) where I can add materials - but they do not show up in the browser, negating my ability to make changes to material colour, or masks! Now I'm…
How would I transfer my materials from Quixel DDO and Megascans to Substance Painter? Like if I wanted the raw materials that come stock with Quixel in Substance, is this possible? Reason I ask is because Substance Painter runs much more quickly and smoothly on my PC, I like Quixel NDO, and their textures are far better…
I dont mean the actual process but rather, for an object such as the one below, are individual parts kept seperate but UV unwrapped keeping in mind the UV locations of the other parts, then a single texture made, put into one material then that one material applied to every part? This is actually more of seeking…
Hello all, I've been trying to find ways how to set polygroups outside of ZBrush and how to import them correctly - sadly without much success. One feature I've come across on ZBrush was "Import Mat as Polygroups", which can be found under preferences -> importexport I've set up a simple cylinder in Maya with two materials…
we have been involved in this customized chopper vehicle asset creation recently. we are really happy to post our first work sample here as we learned a lot through polycount. as always, we would love to get some comments. Quick steps: - Low poly blocking and in-game version -High poly sculpting -Baking various Maps -…
Hey Polycounters! So I've been messing around with some parallax materials via sculpting and baking maps down. Thought I whack up my progress and see what y'all think about it. This material is supposed to be some stone tiles in a bed of sand, not really meant for indoors, but the contrast in lighting there shows it a bit…
Hey guys, i've been looking for other alternatives to change my workflow to paint Material IDs in a HP object inside 3ds max. Right now it's taking me a lot of time to just select the surface and put for each polygon a different material ID, specially when i Turbosmooth my HP mesh i have to deal with selecting manually…
Hey, how do you make a model more transparent so you're able to see your image reference underneath? I'm using 2018 and I can hit 'alt-x' to make it transparent (ish) but that still remains too light and I can't see the reference. I found out that I'd have to create a material then change its opacity in the "Shader Basic…