we have been involved in this customized chopper vehicle asset creation recently. we are really happy to post our first work sample here as we learned a lot through polycount. as always, we would love to get some comments.
Quick steps:
- Low poly blocking and in-game version
-High poly sculpting
-Baking various Maps
- Physically based Rendering material setup
-Albedo
map
-Gloss
map
-Spec
map
-Normal
map
-Ambient
Occlusion map
-Cavity
map
Replies
thanks for the comment. yeah, the lighting effect is making it look like. will add some more screenshots in different lighting.