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Customized chopper with PBR material setup

we have been involved in this customized chopper vehicle asset creation recently. we are really happy to post our first work sample here as we learned a lot through polycount. as always, we would love to get some comments.

Quick steps:
- Low poly blocking and in-game version
-High poly sculpting
-Baking various Maps
- Physically based Rendering material setup














Rendered maps for PBR material setup:

-Albedo map

-Gloss map

-Spec map

-Normal map

-Ambient Occlusion map

-Cavity map




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