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UDK Parallax Floor Tile Material

Hey Polycounters!

So I've been messing around with some parallax materials via sculpting and baking maps down. Thought I whack up my progress and see what y'all think about it.

This material is supposed to be some stone tiles in a bed of sand, not really meant for indoors, but the contrast in lighting there shows it a bit better.

Editor Screenie:

2air7ev.jpg

Maps:

2ef6hpx.jpg

kdl9xl.jpg

15fkxea.jpg

30lykat.jpg

Getting quite a weird ridge appearing where the geometry is displacing in the bump offset, is that due to too much height contrast in the heightmap? If so is there a way easily fix whilst retaining the height?

Crit away...

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