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[ZBrush] Import Materials as Polygroups

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DigitalGreenTea polycounter lvl 6
Hello all,

I've been trying to find ways how to set polygroups outside of ZBrush and how to import them correctly - sadly without much success. 

One feature I've come across on ZBrush was "Import Mat as Polygroups", which can be found under preferences -> importexport
I've set up a simple cylinder in Maya with two materials applied to it. Each material should be converted into a polygroup. But once I import my model, ZBrush applies one polygroup to the entire mesh instead. Has anyone worked with a workflow like this before? And how did you solve it?

Thanks in advance.

[Version of ZBrush used: ZBrush 4R8 P1)
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