Hello all,
I've been trying to find ways how to set polygroups outside of ZBrush and how to import them correctly - sadly without much success.
One feature I've come across on ZBrush was "Import Mat as Polygroups", which can be found under preferences -> importexport
I've set up a simple cylinder in Maya with two materials applied to it. Each material should be converted into a polygroup. But once I import my model, ZBrush applies one polygroup to the entire mesh instead. Has anyone worked with a workflow like this before? And how did you solve it?
Thanks in advance.
[Version of ZBrush used: ZBrush 4R8 P1)