Just as in title, I'm VFX artist that wants to expand my cfx reel and I'm looking for character/creature artist to collab with. Do you have model that needs groom? give me a shout!
I really dig the design of the creature! Nice balance and proportions, he looks fast and heavy at the same time which isn't easy to pull off. My critique on the design would be that the hind legs have too many articulations (all creatures, even birds, have the same number of articulations. Don't know about fishs though…
I think if you are trying to make a more realistic piece, you should look at tons of references for real life creatures. Find some animals that you like and see what forms and shapes they have in common. Already your creature is turning in to the more stylized side, the shapes and details are all rather non realistic. And…
large heavy creatures move slowely and cannot jump/move as you depicted him. a little biomechanics here, but a creature that's three times the size of a human cannot perform the same acts as a human. dropping down that block would break the cyclops's legs. suggestion: double the animation length (slow it down by half) and…
Might be similar to what others have said, but I think a bigger pair of horns would suit this creature a bit more (although the "young creature" idea behind them is quite interesting if you manage to pull it off at the end). Maybe it's front feet make me want to see bigger horns, I'm not sure. I really like the design…
My final composition of my creature ZBrush sculpt for Game Art I. This was my first time using ZBrush and I really enjoyed it. The sculpt itself is based off of this concept art by Songhorn.