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Lead Character Artist

Tripwire Interactive is looking for an Experienced Lead Character Artist to Lead and develop our current Character Team in creating visually inspiring, fully realized characters and creatures, both natural and unnatural.  We want someone that is passionate about the craft and strives to set a high standard that will push and inspire the team to grow and advance as we go into the next generation of gaming.  You will be working closely in a highly collaborative environment with the Art Director to help define the look of the characters and creatures, as well as making sure the creations fulfill the roles that they are needing to fill.  

email: brent.dempsey@tripwireinteractive.com 

   Responsibilities:

  • Create high resolution sculpts, clean low-resolution meshes, unwrap, and project in your software of choice.
  • Ability to create High Quality textures in Substance Painter/Designer that work well in a PBR environment
  • Provide mentorship, art feedback, and training to fellow team members
  • Constantly improve and advocate for best creation and production practices
  • Communicate outside of the art team directly with other developers and relay that info to the rest of the team.
  • Work alongside the Art Director to define look of the characters and creatures as well as develop team to further push our quality bar upward
  • Work closely with Animation and Technical Artist Leads during the creation process
  • Work with the Art Director and Producer on schedules for the team.
  • Create tasks and manage scheduling for the individual team members using Jira
  • Attend Daily sync up meetings with other Leads and Art Director
  • Work with Art Director on the hiring of new Character Artists

Requirements:

  • Character Artist with 8+ years experience in the games industry
  • Shipped at least one game as a Lead Artist
  • Excellent communication and interpersonal skills
  • Excellent 3D art skills (3D modeling, texturing, composition)
  • Relevant Software Knowledge of 3ds Max/Maya, Zbrush, Substance Suite, Marvelous Designer, Photoshop.
  • Familiarity of PBR materials, Texture mapping, character rigging fundamentals, and cloth simulation.
  • Passionate about the Craft
  • Excellent Eye for Detail and creating believable Characters and Creatures.  
  • Knowledge of Current VFX techniques and Terminology

Preference to Applicants: 

  • With UE4 experience
  • Familiarity with Tripwire Games

Benefits

  • Profit Share
  • Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
  • Up to 30 days of PTO
  • 16 paid Holidays
  • Short Term Disability & Long-Term Disability
  • 401k Match
  • Flexible Spending Account
  • Health Savings Account
  • Flexible Hours
  • Employee & Family Team Building Events
  • Volunteer Days
  • Remote Work for this position
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