Hey guys. So I modelled an object in Max(2019) using Turbosmooth and I wanted to export it as an FBX so I could work on it at school which only has Max 2018(as I can't use the 3DS scene file as it's not backward compatible). So I delete the Turbosmooth modifier before exporting because Max collapses all existing modifiers…
Hi, I have a big problem and I could not find a solution so far. I got a character as a FBX file. I guess its made in 3ds Max with a Biped Rig with twist bones. And here starts the Problem. My plan is to use the character with the animation type as humanoid so I can change the mesh of the character easily. But I don't know…
PolyCloth for 3dsMax PolyCloth is a multi-threaded & C++, physics based cloth brushes plugin for 3dsMax developed by PolyDesign. * Physics based PolyCloth allows you to: * Add wrinkles and folds to your meshes with a powerful brush. * Move your mesh like a cloth and simulate cloth behaviour * Use shrink brush to pinch…
Hi everyone, I have been self-learning 3D art since July 2019, and I'm looking for some feedback on my current portfolio. My dream is to be an environment artist for a game studio, but I'm ultimately flexible as to where I end up. I am interested in hearing the feedback of anyone who has worked in the 3D industry, from…
Hi Blender 2.79 GoB 2.1.0 Zbrush 2019 Using the latest GoB addon for Blender works really well going from zB to Blender itself. Going the other way brings the mesh in too high and off axis and also brings the subtool into zB as a separate tool on a new canvas. Appending that tool used to work when this occasionally…
Hey guys recently got ZBrush updated to 2019 and found out that it has a universal camera with focal length and everything…. Now this is in regards to sculpting something like a character…. - My question is what do you guys set your Focal length to and why?…
Is anyone here excited for quake for.. IMO, I am very excited to see the sequal to quake II.. Which would be Quake 4 .. But.. I'm scared at the same time.. Be aware that quake 4 is NOT made by ID software.. yes cry cry lol.. Its made by Raven Software O_o.. Makers of SOF.. anyways heres some stuff on Q4 if you wanna take a…
We are looking to hire a couple of stylized 3D modelers in the next couple of weeks as we take on more projects in 2019, currently we have openings for both an organic modeler as well as a hard surface modeler. We are a relaxed and very well organized virtual company with an awesome culture and an incredibly talented group…
I think it comes down to how people react in the end. As a company they are often forced to save face so have to do the needful. One does wonder why they are hired in the first place (ideally it is because they are suited to the job which is all it ought to be really) This one incident comes to mind,…
Stylized Face, with Lithuanian lipsync test More images at : https://www.artstation.com/artwork/N5OAED Skills: with animation: https://cdn-animation.artstation.com/p/video_sources/000/013/810/video-3d-character.mp4 3D Modelling \ Sculpting - from Hard Surface to Organic models. UV Mapping: for games, movies, ads.…