Hi everyone, I have been self-learning 3D art since July 2019, and I'm looking for some feedback on my current portfolio. My dream is to be an environment artist for a game studio, but I'm ultimately flexible as to where I end up. I am interested in hearing the feedback of anyone who has worked in the 3D industry, from studios to freelance.
At this point I don’t know where to focus my efforts. I feel pretty confident in the quality of my work, and have felt so for a while, but have so far struck out in all my applications, not even landing a single interview.
My portfolio: https://www.artstation.com/breannabeauchamp
My questions:
Am I employable with my current skill level?
What do you suggest I continue to work on?
Any tips for applying for work in the 3d industry?
Replies
Like everyone said, you're currently lacking real time environments rendered in-engine. The reason why we like to see this in potential candidate's portfolio is that it tells us you know the general environment art pipeline and will have a clear understand on getting an environment from blockout to finished product in the game within a time frame.
I'd say have at least 1 really strong environment piece, find a good subject matter. The biggest cliche environments I see in Junior portfolios are Last of Us fan art and Bar scenes. Unless you're going to tell your own story with those two subjects, you're better off finding something more compelling. All part of the fun of an environment artist is telling a story. I personally find if you write a short story of your environment (as an example using the drone: What's happening in the background? Is there a war going on? What is this drone's purpose? Is it a medical droid, a kill bot or a scavenger? Is it trying to find it's maker? What is it doing in that present moment?)
2-3 hero props is also ideal , you can probably show off the hero props from your environment piece.
I'd personally not show The Ark and Alien Robot Walker, I think they're the weakest pieces in your portfolio right now that seems to bring overall outlook of your portfolio down. It's important to think about what you want to show and whether something in your portfolio is contrasting in terms of quality to the rest of it.
Considering you self taught yourself 3D for a year, your modelling skills are quite good for that time frame.
Good luck.