I recently was handed a HUGE space station to texture. I project I have about 2 weeks to do it. I consists of 23 unique UV sets/maps. So I will have 23 normal maps to sculpt/export, and color. I am trying to find some quick workflows so I can bang this thing out. The only assets I was given were the low poly meshes. I have…
Hi Everyone, Terrain is a popular topic for any game engine, and there are various ways of generating the heightfield data. If you're looking at some popular PC and Console games, chances are they're using World Machine. It doesn't make much sense to have to hand-paint kilometers of terrain with a push and pull brush. I've…
Hello everyone! thank you so much for reading this, I really hope you guys can give me some inputs to help me clear some things up when i'm doing my workflow to achieve my goal. My goal : Hand painted models/scene/texture What i want to achieve is something like this (awesome stuff from FAF) : My current workflow :1.…
Hello, I have asked this in the "How The F*#% Do I Model This?" thread, and I haven't exactly gotten the answer I'm looking for. The part I am most stuck on is when it comes to extruding this cylinder bit right here. It confuses me because it is an infinite spiral loop, so I don't know where to make the ends stop. This is…
haha, yeah I would like everyone to keep in mind this is being used by a huge orc boss dude. I want it to be somewhat realistic and fantasy at the same time.. As for the polycount, I was given a maximum of 3,000 polys to create this with...So I used every poly I could for the hell of it. Most of the polys are in the damn…
Hello, thought it would be a good idea hear about your Modular Building process, or any Hands-on mini-tuts current gen modular tips and tricks. To kick the thread off. Article The Environment Art of Halo 4 http://www.polycount.com/2012/11/20/the-environment-art-of-halo-4/ [UE4] Modular Building Set Breakdown…
Hi mates, i am learning on my own, and since some days ago i got a problem with UVs that i really can not find a solution after searching for long time. When you have a hand-painted texture you can stack 2 symmetrical parts, right ? But when only some parts of the character ( or prop ) are symmetrical the method that i am…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
** Please make sure that you can make model in anime style ** because If not it will waste time not one but both of us Now we make a PC game and Life+Farming simulation game. Harvest Moon and Rune Factory , the game will be quite big.Now our 3d artist she is very busy so i'm must find more 3d artist to help her make…
Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a…