This should hopefully be a quick and simple question. I'm getting fairly decent at painting meshes in Modo, and am actually getting to the point where I prefer doing my UV texture work inside it instead of doing things piecemeal inside of Photoshop. One thing is keeping me away though, and that's being able to paint a…
Hey guys, I've just finished the modern game character creation workshop over at cgsociety with Jon Rush. As usual with these things, you never get them finished on time thanks to real life, so I'm posting here to continue my motivation and hopefully get some nice and much needed critique to help me finish this project!…
Soo yeah, didnt post here for quite a long time >_> Since our modding team switched to 3dsmax and i had to switch to for the animations, i kinda thought i really have to actually start modellin in it since i was overall pretty rusty and never did a model in max. So i thought doing a gun might be a good way to get used to…
:thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: THANK YOU POLYCOUNT FOR HELPING US MAKE RoG POSSIBLE :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: We have filled a dozen and a half positions this last couple weeks, and we have been inundated with applicants and interest. TY!…
Hey guys, This is the thread for my TreeGen script. It's a free 3DS Max script that I thought i'd share with you all. It's the fruit of my MaxScript learning binge which i've been learning in my free time. [ame=" https://www.youtube.com/watch?v=u-7dsXVqP_Y"]TreeGen MAXScript - YouTube[/ame] You can download the TreeGen…
Hello all, This is my first submittal on Polycount, my first gun project, and my first Sub D project. I guess you can call me a PC Virgin. I love this forum, and the amazing artists in this community. I have wanted to work on my own things for quite some time, and get them up here for critique. For about a year I honed my…
Hey Polycounters! Albedo Informatics is looking for a full time Sr. Character artist! We are a Toronto-based software development startup with a focus on location based gaming, VR/AR and more. We are currently building an RPG called SIGIL for our in house platform LARGE (www.thisislarge.com). Formal deets below. Your…
Ok so I have trashed the old site and I am making an new one. Right now I am just using my roommates hosting. I'll get that all setup when this is finished. Heres where I am at so far: (very early on with this) http://www.strawspapers.com/Dominance%20War/MattTaylorWebsite/Home.html [Known Issues] -Page seems to be loading…
Level Designer The Level Designer collaborates with design, engineering, and art teams to create levels that fulfill the creative vision and desired gaming experiences. He/she also offers suggestions to optimize the use of the engine/tools to support development goals. He/she is responsible for game content creation that…
I have been searching over some informations on internet how to make world of warcraft or wow-like style models and textures. I could not find public documents or .pdf files that are officially published by Blizzard. For example - Steam has official .PDF file and tutorials for their Dota2 models, textures even shaders.…