Hey guys, I've just finished the modern game character creation workshop over at cgsociety with Jon Rush. As usual with these things, you never get them finished on time thanks to real life, so I'm posting here to continue my motivation and hopefully get some nice and much needed critique to help me finish this project!
The brief was to choose an old school game character and turn them into a next gen version with your own spin. I chose Roger Wilco from the old Sierra Space Quest series which was a lot of fun
Here's one of my initial concept sketches that i went with ->
And here's where I'm at right now!
Kinda half way through texturing at the moment and haven't even thought about rigging or pose yet. The screenshots are using
Xolioul's latest viewport shader (thanks again Xolioul!)
Model stats -
* Character is 8890 tris and all the accessories hanging off him are 12,918 tris
* 2 x 4096 diffuse / Spec / Normal / Glow
* Head and clothes done in Zbrush and Hard surface stuff in Max. Normal Map baking done in Max.
I have also made a Dias, Raygun and helmet to possibly be used in the final images as well depending on the pose i go for I guess.
I hope you like! Critique much needed because i've been staring at him for way too long!
ps.. i'm not too worried about polycounts as this is more a portfolio piece.
Replies
He's quite different design to the Roger Wilco from the games that were high enough res to see some detail. It'd be nice to see some blonde hair poking out from under his hat and a hint of his purple sleeves.
Thanks for the suggestions