This is my first submittal on Polycount, my first gun project, and my first Sub D project.
I guess you can call me a PC Virgin. I love this forum, and the amazing artists in this community. I have wanted to work on my own things for quite some time, and get them up here for critique.
For about a year I honed my skills to get a job in the game industry. In March of last year my dream came true, and I got a job with Red Storm Entertainment - Ubisoft. We have all been crunching on Ghost Recon : Future Soldier (and DLC's) from the moment I started, so I haven't gotten a chance to work on personal projects. I learned so much in the past year and a half through baptism by fire. A great way to learn in my opinion...sink or swim.
The good news...I swam
Well now I have some time coming up, and need to learn so many skills. It's time to evolve.
Attached is some screen shots of the high poly and wire frames of the low poly.
I really need help on termination of loops, how to get proper flows in the high poly, and better ways to integrate details into the mesh. Plus I'm sure a few things I didn't even know I needed to work on.
Thanks for all the critique and help in advance.
PS: Once I figure out how to attach my FBX, then I'll do that next.