So one thing that really stood out to me that hasn't been commented on are the UVs. They are totally fine if you need a quick auto solution, but will be an absolute pain to work on if you have to do any serious texture work. Ideally, it's best to orient UV shells so they are horizontal or vertical, and straighten some of…
Hey everyone, I am still new to Autodesk 3ds Max 2017. While working on a Kukri knife project, I am using the Cut-Tool very often, when cuting polys and snapping on vertices. BUT the tool is totally messed up in my case. It never really snaps to vertices and doesnt cut anything neither, especially when working in the 2D…
Hi, Currently I am making a scene and I would like to bake in occlusion in the vertices, so I do this with the mental ray batch bake options, when I baked my occlusion I can see it on my object but the texture that is in my Lambert is not visible any more, I tried all kinds of things but I can't get it working. I basically…
Hello! I am currently working with G Fur plug in for UE4, and need to make Spline guide to chose the direction of the fur. ( http://gim.studio/gfur-user-manual/#1511115919194-c6e95b4a-d9a0 ) On Maya, all the hair plugin i know cannot create guides (converted later in splines) from the vertices, and i'm forced to use…
Im making a hand rail, instead of having a large polycount with the vertical rail broken up for each clamp, I'd thought I'd do it like in real life, and make one long vertical rail and and just slide the clamps up and down to where I need them. can this approach load to problems with light baking or anything else? (then uv…
Hi all, Hopefully a quick one - but I don't have much rigging practice, so I can't quite get it atm. Click for animaiton So thats what I need basically. The 2 vertical boxes can't 'move' but only 'rotate' on their pivot points near the bottoms. And the connecting box needs to be 'attached' to the top ends of the vertical…
IS there a plug-in that someone can recommend that completely removes edge loops and their coresponding vertices? I can remove them now by selecting them with the edge loop button and hitting remove. However, it leaves the vertices behind. Also, is there a good conform tool plug in? I tried the one in max, and it failed…
Slight necro of my own post but i figured it was better than making a new thread. Im having trouble importing Billy into Dota. For some reason the compiler insists that one or more of my vertices has zero skin weights. I have checked both my ground and flying model and i cant find any vertices with zero skin weights... has…
Polyhertz: If it would actually work in vertical mode, I'd go as far as to say I actually quite like the Ribbon. It doesn't however, despite promises - in fact, they've managed to make it worse, as it now basically only works minimised, otherwise resorting to gigantic thumbnails for sections that you need to hover over to…
Try this: select all the vertices, then merge the vertices to a distance of 0.0001. Watch your verts count to see if the number changes (will tell you if you had any sneaky ones hiding). If there were, your normals may look worse at this point. Don't worry. Pop back up to object level, and under normals use "set to face"…