Hi everyone! I'm the Art Director on Core Overload and we're seeking some 3D artists from Polycount to help us make Core Overload as awesome as possible! A little bit of background: The University of Southern California's Games program is a world-ranked game development program (We've been #1 for 3 years now). In the…
Hello Folks...!!! I want to share with you about a City Stock Dummy I Developed in CryENGINE3 graphics engine. I call this City "Colossus" by the name of the Giant Statue. This place is a post-apocalyptic environment in a Deserted City in a couple of decades due to a number of Catastrophes caused by Globlal Warming. This…
hello my friends plz tell for us what do u do these days especially if you are freelancer, and where was your first client come from(Facebook,artstation linkedin or what...? my answer: the first was local jobs(local companies and university friends) im from Iran and the last client is from Dubai and the platform for…
Hey Guys! I'm starting up another character for a class assignment. I have 4 weeks to make her so wish me luck. I am basing my character off of a minor character in the comic book "Y the Last Man." It's one of my favorite comic books and even though this character is minor she always held aesthetic appeal. She was…
Anybody know what the maximum size of a mesh is inside 3DS Max? I'm using the 64-bit 2015 version, and trying to make a 1:1 scale sphere of Earth's size, for later use in a game engine. It might be down-scaled later, but we're working on a realistic simulation game so it needs to be as accurate as possible. I'm having…
Hey all! Here are two projects I turned in for my videogames modeling and texturing class last semester. The first assignment was to make a Desk with a computer, and then model our bedrooms/studdies around it. The Second assignment we could do an environment, character or vehicle, and I chose another environment (a…
Hello - I think the biggest paradigm shift lies in the fact that Blender will force you to work on raw sculpts as opposed to working with levels of subdivision. There are two performance reasons for that : 1 - Blender is not able to edit/deform/manipulate models as dense as what Mudbox or Zbrush can do, and 2 - while…
I'm revisiting this shot I was working on end of last year, which will complete my reel if I can be happy with the final product. Dialogue and good quality character animation is definitely my weakest skill, so going to need all the feedback and critique I can get on this! So far I'm in the blocking plus stage, and am…
i agree that max has better modeling tools, but maya has improved lots in the last versions. it's ok for me now. i remember when switching from max (with polyboost) to maya 7.0. this was horrible. right now i can life with its features. i think there is another thread, where they discuss max/maya tools and how to get same…
We're a small team of people building an Indie game and are looking for someone to come on to do some finishing work for us in our environment and for our characters. We're reaching out to find someone to help with this last bit of work because there are a few pieces that our current 3D generalist doesn't quite have the…