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Some environment work from the last semester

polycounter lvl 11
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A_GAME polycounter lvl 11
Hey all!
Here are two projects I turned in for my videogames modeling and texturing class last semester. The first assignment was to make a Desk with a computer, and then model our bedrooms/studdies around it. The Second assignment we could do an environment, character or vehicle, and I chose another environment (a coffeeshop somewhat inspired by Donut World in the Sunset district of San Francisco) because I beleive this is what I want to specialize in when I start looking for a job. We had to keep everything pretty low poly (like psp-ps2 level). While learning to model more plain looking practical environments helped me learn alot about modeling for games, I want to do something more whimsical for my next project. Let me know what you all think.

My Bedroom
roomfinal_present.jpg

The Coffee Shop
Final_presentation_web.jpg

Some Details
coffeeshop.jpg
coffeeshop2.jpg
pastries.jpg
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