Anybody know what the maximum size of a mesh is inside 3DS Max? I'm using the 64-bit 2015 version, and trying to make a 1:1 scale sphere of Earth's size, for later use in a game engine.
It might be down-scaled later, but we're working on a realistic simulation game so it needs to be as accurate as possible. I'm having trouble getting the outer-most vertices past around 2500 Km, after that 3DS Max just says "nope" and clamps it there.
Any ideas why that is? Or if I can scale it up some other way?
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