(Posted on reddit but its not very populated) We are looking for substance alternatives and wanted to check back to M4 after trying the beta. In the beta I didn't like it because it always had these loading times and lags when doing things. We just tested the latest demo and making a layer loaded for 2 seconds or something…
One Small Step is a short animated film about an alien named Roswell attempting to take over Earth. Having earned an honours degree in Planetary Invasion for his award winning invasion of Kepler 22-B, Roswell sets his sights on Earth - his largest project to date. Some current screenshots: Adam Nield - Lead TD + Lighting…
I created a tile-able texture in zbrush that Im capturing materials from. The normal, diffuse and spec worked well. However I am having trouble getting a good material setting for capturing cavity maps. I tried using Behrooz's settings from this thread http://www.zbrushcentral.com/showthread.php?t=79141&page=15&pp=15 But…
This may be a really bizzare question but can I get an HDRI from a Screen reflection capture in Unreal? I have almost finished a project and have the lighting set up but I am texturing a few assets in Substance painter. Was just curious if I could somehow rip a HDRI of sorts so I can texture with a similar colour and…
@Neox interesting, now switching tangent spaces doesn't seem to resolve it for me either. I'm not sure how to reproduce that fix now, I'll look into it more. Export settings could be an issue here, I believe we're using a more recent version of the FBX importer in Toolbag 4, so if you're saving tangents/binormals into the…
Hello guy, i have a lot of questions about these two programmes! First. 1. I have seen different character presentations like this ( https://www.youtube.com/watch?v=MK64twSZrA0) and im really confused. I mean, why Unrealengine4 instead of marmoset? You can do this real time rendering with camera in marmoset too, with the…
Hi guys, I'm wondering how to achieve crisp yellow line that goes through the large metal floor panel on the image below. I can understand if it was an RGB mask but it's quite crisp even for a 4k mask which is not very performant. Everything else looks like easy to set up layered tileable materials + decals but this…
Hey guys, I have been working on a project for a bit of time now. And I have been stuck for quite a bit on one of the last part of the project. I have made a grid of meshes made in Niagara and I am trying to change the texture of some of those cubes to create a given word chosen at runtime.I am simply stuck here and unable…
Hey Everyone, I decided to try my hand at creating some ZBrush custom brushes and was actually pretty successful. The problem I ran into is trying to apply the custom Icon to the brush. I followed the guidelines 96x96 pixels, deleted the background, and saved it as every possible image type that it stated. The only…
Hi, i haven't been on forum for few years :open_mouth: I have been working lately on an abandoned vintage truck. Please feel free to comment and criticize the artwork so it can be improved and we all can learn from mistakes. I think that the weakest part is car's material and i would like to improve that. Do you have any…