Hi guys,
I'm wondering how to achieve crisp yellow line that goes through the large metal floor panel on the image below.
I can understand if it was an RGB mask but it's quite crisp even for a 4k mask which is not very performant.
Everything else looks like easy to set up layered tileable materials + decals but this particular yellow line is bugging me a lot

Thank you for any thoughts!
Cheers,
Anton

Replies
If you have access to Deferred decals(mesh decals in UE4), then have it applied as that and you will get the normals of whatever is below.