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Question about an environment material / texture Unreal 4

germanager
polycounter lvl 7
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germanager polycounter lvl 7
Hi guys,

I'm wondering how to achieve crisp yellow line that goes through the large metal floor panel on the image below. 

I can understand if it was an RGB mask but it's quite crisp even for a 4k mask which is not very performant.

Everything else looks like easy to set up layered tileable materials + decals but this particular yellow line is bugging me a lot :)

Thank you for any thoughts!

Cheers,
Anton



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