How can I get 3dsmax to not render out this black line in the view port or in my renders. I like doing render to texture and these lines come with http://www.polycount.com/forum/attachment.php?attachmentid=30164&stc=1&d=1436818381it.
I’ve recently become aware of an artist-shaped hole in my
professional life that I’m hoping to plug with this post. Ideally, I’m looking
for a long-term collaborator who’d be interested in working on, developing and
contributing to a bunch of projects of varying sizes. I AM: · A writer of many years’ experience. I’ve…
Is there an option in max (2017) to specify a location before creating the object (line) ? eg I would like to create a line with a z-offset of 10. so i can see my line above other objects in the top view. Usually a transparent plane in combination with autogrid works but that is cumbersome, hiding and unhiding to select…
Hi guys, I finally managed to finish my line of sight system and it's now available on the Unity Asset Store! Asset Store link: http://u3d.as/content/tycho-terryn/gpu-line-of-sight Unity Forum Thread: http://forum.unity3d.com/threads/released-gpu-line-of-sight-field-of-view.257324/
@christrom It looks like you're headed in the right direction. Like Eric already mentioned, what you have would be fine for baking in most high to low game art workflows. As far as a light technical critique of the model and topology: if the goal is to create accurate, detailed high poly assets with a relatively even…
Dear All, I would like to make a fence with xgen, so I want it to place a primitive box in one line (or in a line defined by a function ). Where should I add expression which controls its location u and v coordinates? Or is there any other easy way (without mel or python) to duplucate with random transform? thank you very…
Tell me if this sounds familiar? I can do everything alone. I don't need anyone. I am smart, hard working, and most of all, I have been hurt, so why do I need anyone? You're not alone there... been there myself many times. We are all in this life together, and none of us got where we are without help from someone. That is…
PHOENIX ONLINE STUDIOS 26/02/2006 FOR IMMEDIATE RELEASE: Team Openings The Silver Lining The Silver Lining is an officially-licensed, fan-made continuation to the King's Quest series, with the blessings of Vivendi Universal Games as well as Sierra founder Ken Williams and Kings Quest creator Roberta Williams. Though a…
Hi everyone, I'm posting this on behalf of Art Exponent team. We are currently working on our first indie project - Curzon Line. We would like to share some progress we've done so far. The scope of this project is pretty insane considering the three-person team. Thus, why we leverage third-party assets whenever we can.…
Hello , I managed to get past some problems and I started applying materials to my scene object, now I added a thick scratched painted metal material to my wing object and all looks awesome apart some strange lines , the AO map looked fine and had no problems . The only input maps I added are : AO generated in Xnormal…