The default 2-lighting setup will add this shading line, because the two lights are coming from directly opposite angles, which causes an unlit area for any parts of the surface that point perpendicular to those lights.
If that doesn't do it, also try a Reset Xform, as this could be a wonky transform.
The default 2-lighting setup will add this shading line, because the two lights are coming from directly opposite angles, which causes an unlit area for any parts of the surface that point perpendicular to those lights.
If that doesn't do it, also try a Reset Xform, as this could be a wonky transform.
BTW:
You can change to single default liighting by editing the corresponding defaults in your "CurrentDefaults.ini" ( check the "Custom UI and Defaults switcher which one is relevant to your setup, or simply change in every "CurrentDefaults.ini" you can find )
The corresponding line is
SingleDefaultLight=1
Where "1" enables single default light of course ...
Replies
Are you using some texture?
The default 2-lighting setup will add this shading line, because the two lights are coming from directly opposite angles, which causes an unlit area for any parts of the surface that point perpendicular to those lights.
If that doesn't do it, also try a Reset Xform, as this could be a wonky transform.
BTW:
You can change to single default liighting by editing the corresponding defaults in your "CurrentDefaults.ini" ( check the "Custom UI and Defaults switcher which one is relevant to your setup, or simply change in every "CurrentDefaults.ini" you can find )
The corresponding line is
Where "1" enables single default light of course ...