Now that I've left my latest project(s) behind me, I've given myself the freedom of exploration, and not the kind that my Norwegian friends do during their weekends. I've been having this vehicle designs in my sketchbook for a month or two, so it's nice to finally put it into action. I'll be aiming this for the summer, so…
Hi everyone. My name is Archie Garcia. I'd like to start posting my progress here on this personal piece I've been working on to add to my portfolio. It's a game environment in UE5 based off the concept art I have here attached. I'm somewhere in the early-mid stages of this project. I have shots here of both the interior…
Here is part 2 of Jiro's Blockout: For the feathers I created a couple variations and placed them all manually around some blockout geometry. It was a tedious effort (about 2-3 hours total since I made a few mistakes along the way) but with good reference and patience, I feel like I did a decent job! For the final low-poly…
Yeah thats a good idea, then you can see where you're spending the most time. Rather than tell you how much time I spend, I'll break down my basic process for hard surface stuff: 1. Blockout, get the proportions sorted out with basic geometry before you commit to detailing. The more detail you do here, the more time you…
Progress Update with 4 days work. I started blocking in the Tail Wings and the Wing Containers (they store the flares for the helicopter). There a 2 armament Tail Wing design and a 3 armament Wing design, I did them both there also 3 wing container design with 1 being one without any flares. This took me most of the time…
Thanks guys, I really appreciate the support! Ninjai, I agree, it will definitely need a ton of debris and foliage before I call it finished. Right now I'm just testing ideas for foliage using the stuff Epic has used in UT3 and tech demos as placeholders, so I haven't really gotten to a proper foliage pass just yet. More…
Generally trim sheets tile horizontally. It's one of those weird things you'll probably model and create at the same time, at least with a quick blockout. Once the trim sheet is done you can make more models quickly that take advantage of it. You don't NEED a block or model to start a trim sheet, but it helps me figure how…
Hey there everyone, I want to present a environment I've been working on in my spare time and I think this is the right time to do so. The concept in question is a more industrial style sci fi corridor. I'd think it would be a challenge to do and would look more refreshing from the sleek and stylish looking sci fi…
Hi. My name is Jakub Vaja. I'm a freelance 3D artist mostly doing hard surface modeling, but for a long time, I'm fascinated by environments in video games. So I've decided to improve my skills and learn new stuff. The reason why I'm creating this thread is to receive feedback from a much more experienced artist then I am.…
Hey guys! Intro This is my first time posting here, been lurking around for a long time. Last week I stumbled upon this amazing piece of art by Cosmin Hrincu and thought it would be pretty cool to turn into a 3D environment, also it would be a nice piece to practice with more natural assets such as foliage, rocks and…