BlackBow is a China-based outsourcing studio providing top-quality art production services to the global game industry. The BlackBow team is dedicated professionals with years of experience working on AAA titles. We are dedicated to providing our clients with top of the line Art, at the best possible prices. Our goal is…
TIME's Top 10 Games of 2004 1. The Sims 2 2. Rome: Total War 3. Half-Life 2 4. Katamari Damacy 5. Grand Theft Auto: San Andreas 6. Battlefield: Vietnam 7. Halo 2 8. Burnout 3: Takedown 9. Fable 10. Pirates! Not sure I agree with the list but I worked on two of those. Not bad for my first year in the industry (although, to…
Hey PC! I am having a problem with max not baking out the top like.. 10th of my normal map. Here are some screenshots I've re-done the cage, made sure the UVs are in the 0-1 space, and made sure its lined up correctly in PS. I've never encountered this before, so I am at a loss! Any ideas what it could be? Thanks!
Just got the demo and ordered the full version. I must say, for less than $100 it's got most of the functionality of Photoshop at a small fraction of the cost. Plus you can customize your keyboard! Bout friggen time. It saves and loads my existing .psd files properly. Anyone know of any drawbacks to it besides it not…
Working on a Environment project for portfolio. I'm focusing on the bigger props for now and trying to figure out a good layout / composition for the scene. Most of the shader don't have any complexity, but I will improve some of them later. I've choosen a warm palette with brown tones mostly, because I want it to feel a…
Hello everyone! Since substance designer has gotten such a main tool in my workflow/pipeline, I would like to start a thread dedicated to my procedural textures, where I can collect feedback and hopefully improve my procedural texturing skills a lot. To start this thread off I've made this ground dirt substance. C&C are…
Hey guys. For my Key of Ethios project, I wanna have the designs for the environments be completely over-the-top elaborate and/or impossible. Kind of like what they did in Eternal Sonata: The only roadblock I'm facing is that I'm not really that well-versed in designing environments, which is where using reference comes…
I really like the bottom left picture and the bottom middle, but did you brighten the bottom middle in photoshop? The quality of the screenshot looks really poor. It is great with the uneven entrance and statue against a yellow sky, a very powerful composition. I think the scene on the bottom right would be much more…
Hey Giles, you may want to hold up really quick as you seem to be taking a step backwards. Your render Here is cool, it has the beginnings of good cloth, everything stands out and is pleasing to look at. But then your latest version has all of this noisy detail added everywhere and then that duct tape that is even more…