Hello everyone!
Since substance designer has gotten such a main tool in my workflow/pipeline, I would like to start a thread dedicated to my procedural textures, where I can collect feedback and hopefully improve my procedural texturing skills a lot.
To start this thread off I've made this ground dirt substance.
C&C are more than welcome!
Replies
My feedback would be that it seems to miss slight color variations.
Do it very slight so it does not break tile-ability, though enough so it make it more interesting to look at.
This is mostly for the sand/dirt, it seems bland.
Goodjob!
While receiving feedback I started working on my next substance: Wood
C&C are more than welcome!
I finished the dirt I made earlier.
I continued working on the wood, mainly changed the color and added some damage. Still want to work a bit more on the damage.
Feedback is more than welcome!
Started working on this procedural cliff rock substance, I only worked on the height/normal. The albedo/roughness still have to be done.
Feedback is more than welcome!!
Made some progress on the rock cliff, mainly improved the height and started on the albedo.
Let me know what you think, any feedback is more than welcome!