You could maybe define some shapes beyond just primitives. For example, the hips just seems to be elongated spheres on the heavy. Another advice is symmetry is boring; especially when it comes to mechanical structure. Try making each side different. It could just be different size gun or even unbalanced armour coverage.…
Consider not doing so. We're just now coming out of a bad recession. Credit is bad news. Get a job and freelance on the side. Consider using free software like Blender, it is extremely capable. For instance, it is very good at painting directly on the model ala bodypaint. You can learn that technique 10 minutes. Great UV…
Hello! I'm currently learning Substance Designer, and this forum has been a big help. Now, I need some more direct assistance with perhaps some pointers and tips. As you can see in my attachments, I'm just doing a simple wall tile. One issue I'm having is the cracks. I followed Joshua Lynch's quick guide to cracks, but I…
Hi so I am aspiring 3D artist. I've got my Diploma in 3D animation and I am in my final year for my Bachelors Degree. I am in a safe space this year due to me having loads of free time and no external stress factors. I want some guidance on how I can spend this year as proactively as I can and I'll be transparent as…
Would love some tips, tricks, and feedback! Thanks! :) This is the main character of a video game I'm working on. This is the high res sculpt. I'm having a bit of trouble with the cleaning up process. I'm very new to 3D and digital sculpting and it seems like, the more i try to "fix" things and smooth things, it just gets…
Hi! could I get some help on how to approach this? I start with a smoothed cube, sort of a watered down sphere and then used the multi cut to create the details that i would carve out, sadly the edges on the face shapes get way too smoothed once i apply subdv. so i have to start adding edge loops and, well it ends up…
Hey guys, I have baked a normal map in Toolbag and all looks great. I bring it into Painter and now I have some black areas in the normal map in the viewer and once the new maps are exported? There are no overlapping meshes at all and I have checked the masks to make sure there's no conflict. The baked map is shown here,…
Okey, i'm doing a HP atm that needs some welded seams. I saw some tutorial on the subject like 6 month ago, but i can't find it. Can't really get it right :/ Any sugestions? I'm using "wax" in Mudbox btw..
Welcome! This is looking very nice and is certainly a step in the right direction. My biggest thoughts aren't on the texture but on the lighting. If you planned this to be just a plane as far as geometry, the light source doesn't seem to be evident. The bottom left square doesn't seem to have any lighting at all while all…
Hi Polycount, sorry for bothering all of you, and thank you so much for your time. I've been working on getting my realistic anatomy down, as I follow Rafael Grassetti's tutorial on Male anatomy. I've pretty much finished with this apart from details and face. I really want to get my proportions and anatomy correct before…