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Need some assistance with Designer

polycounter lvl 2
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greatskybear polycounter lvl 2
Hello!

I'm currently learning Substance Designer, and this forum has been a big help. Now, I need some more direct assistance with perhaps some pointers and tips.

As you can see in my attachments, I'm just doing a simple wall tile. One issue I'm having is the cracks. I followed Joshua Lynch's quick guide to cracks, but I can't seem to get it right. They're not very smooth and it almost looks like an aliasing problem from the Cells 3 noise. I have no clue!

And beyond that, any pointers on how to make the tiles look better would be greatly appreciated.

Cheers!

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