Hello there! I hope I can get some critiques and feedback on my environments. This is my first time posting on Polycount, so I'm a bit excited and terrified at the same time.. These environments are still in Maya, so I plan to put the first and second environment in UDK and my last environment in Unity. My first one is…
Hi PolyCount, recently finished this texture which is heavily based off of the artwork in Bastion, I just wanted to try and get a few techniques down. I'd appreciate your opinions and if you have any tips to share that would be great, I want to get better at hand painted stuff. A few things I should mention though, i'm…
cool, that was just a quick paintover so i can render out any area you need help with to show you an example and then you can just mimic it. just keep painting and if you find you need some more help just post again or send me a personal message or something. i hand paint textures all day so it doesn't take me long now.…
Hey Everyone, I decided to create a thread I can update with my personal hand painted stuff. I've had few people ask about my work-flow and any painting tips/breakdowns I can give so I thought it'd be easy to keep it compact in one thread. I'll try to update it with some wips as I go, feel free to jump in with any comments…
Hello everyone. Here is a WIP of my current character. Working from concept art from the game Monster Hunter to match the bow i did a little while back. Ill be revisiting the bow texture especially since realizing i interpreted some of the low-rez concept art as fur, when its actually more like a fin, based on art of the…
Hello I’m in the early stages of development of an immersive sim inspired by system shock. I need animation friendly hands for the character and someone who’s capable of doing animation friendly character/enemy models. If you can also animate that be great too. I have reference art of my own, assets currently in game (art…
This is the asset I need to bake the lightmap for (the building in the centre): This thing is 10 meters long, 6 meters wide and 5 meters tall. Every plank is a separate mesh and there are some details here and there, on the inside.... My issue is that, unless I set the lightmap resolution to a whopping 512px, I always get…
Hi everyone! I thought I'd post my process during the making a prop inspired by the city of Zaun in League of Legends lore. This will be an optimized hand-painted item that I've concepted. The idea behind this asset is a potion that is inserted rather than drunk. Reference:There is a lot of reference around for Zaun and…
Edit: The pack can be bought now on Unity Asset Store. You'll find it here: LINK TO THE PACK Original post:Here's another thing i've been working on recently, a ground/soil/grass texture pack that i intend to sell in places like unity store. Please keep in mind that these are WIPs. Since i have no experience at creating…