Hey Everyone,
I decided to create a thread I can update with my personal hand painted stuff. I've had few people ask about my work-flow and any painting tips/breakdowns I can give so I thought it'd be easy to keep it compact in one thread.
I'll try to update it with some wips as I go, feel free to jump in with any comments or questions too!
To kick it off, here's a shot of my last personal piece;
And the start of my next project below. I really enjoyed making War so thought I'd make a new character, this time with my own ideas. I'm going to be making a Paladin, cause I love Paladins :P and I'll try to keep updating with wips as I get time.
Still a little bit more modeling to do then I'll jump onto UVs.
Replies
I'm curious though, did you already sculpted the character and is this the retopo or are you modeling all this from scratch ?
@Cremuss This guy is modeled, no sculpting.
model
The workflow is quite interesting, Isn't it hard to see where you're going with that approach ? I thought you would paint the whole character roughly at first, to build the art direction and color scheme and all, instead on focusing on one particular piece. By the way, do you paint in 3dcoat ?
After that I painted up this piece to a more finished level so I can get the rendered aesthetic I'm happy with. Next I'll be blocking and painting out the rest of the armor set.
This is painted in 3D coat and Photoshop.
I'm looking to forward for the rest! Can't wait good luck
I've put all the armor on one map and the rest of the model, accessories etc. will be going on the second map. It's totally hand painted with a couple of AO bakes added at the end, I'll be making some adjustments too those after the accessories are placed on the character.
I'll be moving onto the final map for painting next and I also have to start thinking about the type of weapon I want to give him, something....huge! I'm open to suggestions
@AntonioNeves Thanks man, glad your digging it Looking forward to seeing your next project!
@AntonioNeves Yeah man totally, wanna see another project of yours!
ps: so you're mostly painting on photoshop ? I was also wondering if you find yourself suffering from the lack of 16bits in 3Dcoat ? I also end up with bandings and lacking value informations when I play with contrast and all with 8bits
The only time I tried 3dcoat I found myself quite disappointed by the lack of 16bits and smear/smudge brushes. I guess I should try it again and try to adjust my workflow hehe
@tomenjerry I never used a square brush before! you have done great textures btw!
It looks like it may be because although you have opacity jitter on, you are not using size jitter ( in shape dynamics) with your brush setting there. I set mine to about 40-50% so the brush is quite thin with a light press (usually the highlights/sharp bits are a light press for me) which creates the sharpness, and then the broader brush strokes I tend to use more pressure which give the larger brush area. I also have my brush size set to my stylus up/down button too so I can quickly go down brush sizes if I need even sharper fidelity.
@tomenjerry yes, the square brush makes sense in this kind of situation! I need to try new brushes! Thanks for follow back btw
@Freemouse No worries, glad its helpful - Keep sticking with it, youll get there!
I've finished up the body, working on the tome at the moment will have some new wip shots up once that's finished.
@Wendy de Boer thanks for the feedback, the tome is mostly painted to fit around the values of the mid section of the character, I could totally push the materials more if it was a stand alone prop but I'll hold of until everything is combined on the character and if need be I'll create more separation.
@tomandjerry Thanks man
@Wendy de Boer I'm playing around with some better material separation on the tome and popping the metal a bit more without raising the overall brightness and its definitely making a nice improvement, so thanks again for the fresh eyes feedback.
About your character, I really like the colors. How many brushes do you use on 3Dcoat ?
@Nomad33 Awesome, I'm glad it helped inspire your project I usually use just one brush in 3D coat, I actually copied the alpha for the one I use in Photoshop (back up the thread a bit) so I can have a similar brush stroke.
I'm almost wrapped up with him, I have some final tweaks to the paint, I'm going to try and pop the top areas more maybe some add in saturation on the spec up there too. After that I'll do the base and some final presentation shots with a pose etc.
I'm mostly thinking about the bright Vials, with him having such a shiny armor they look a bit disconnected when they are not reflecting or lighting up his armor. Maybe a light inside the engine would ground them a bit more? They are drawing my focus quite alot anyways ^^
The bottom of the Glaive looks a bit underworked right now, maybe because of the relatively large edge-highlights in relation to how crisp and awesome the gold looks on the armor. Looks great and I'm really nitpicking at this point!
@Jakob Gavelli Thanks for the comments, I agree the bottom of the glaive could use some love for sure. Yep regarding the vials there will definitely be lighting in the final shots, I'm not sure how much yet but the weapon gem and the vials will get some for sure. I'll probably have a marmoset viewer scene too with this guy. The hand painted characters do lend well to a nice painterly backdrop (and its just fun) so I may end up with a version like that too.
I finally got this guy finished up, there's a bunch of images on my Artstation, along with the model in marmoset viewer to check out.