Using- Maya, Photoshop, Unity I'm in the process of studying more refined workflows in environment creation. I wanted to try the "Make Texture Sheet First" then model/UV according to that. In the past, I've seen texture sheets in which all of the textures are butted right next to one another with no padding. I wanted to…
I believe it was Stimpack who originally posted this in the tread about a lantern being too green... anyway i copied out this system, as it hauls. Ive only used it once but i think this is what Vig is saying anyway; just thought I would try and keep passing this on. I am copy pasting this from someone else, this is not me;…
I've recently picked up a few texturing books and I'll see how they pan out and if they are worth the bother of getting yourself. The first one I got is fucking rubbish (serves me right for order it without researching it properly ). It's a really old book and the cover looks pathetic, so I knew right away the book would…
Did a paintover of one of your textures I only had 30 minutes to spend on this so I rushed it but I think the important elements are there. With more time it just would have had tighter details. Main lessons here: 1: When it comes to stone I try not to make my edges perfectly straight 2: I never distribute my highlights…
Hello! I'd like to ask you if what I did is fine or maybe it's not the best practise. Frankly speaking, I'm newbie and sculpting & modeling is so cool, I haven't yet gotten into texturing stuff. So here's what I did: I exported objects to Blender from Zbrush (for UVs I used UV Master) and I exported painted textures from…
I've been working with a client doing some modeling and texturing work, and after a few jobs they told me they've never been able to use my textures. I think they simply don't have the technical knowledge to import them but I just want to be sure they actually CAN use them. I export standard PBR textures (diffuse,…
Hello guys, i am on it to make a stone texture out of combined single bricks made in zBrush. After fast sculpting i applied a tileable texture to my brick and polypainted it. But i get these strange artefacts in the middle of the brick: Here is the sculpted one with no texture paint: And here you see the brick with the…
Please note that at this stage we can only consider local applicants as we will require you to be working in Edinburgh on-site. Edinburgh-based Interference Pattern is currently recruiting environment texture artists for a range of pre-rendered projects. Ideal candidates should have examples of realistic environment…
This happens in any application that I have tested it in. I can't figure out of its normal or not. Here is the scenario. I have a 512x2048 texture and a 10m x 30m polygon. I unwrap the polygon and then quantize it so that it fills then entire 0-1 UV space. This means the texture should be perfectly mapped to full texture…
Hello. Soo i am new to modelling and completly potato to texturing. I have done allot of hours on high polly modelling so i am familiar with a clean topology and soo on, but i am very new to texturing and havent tuched it much at all. Anyway i started to model the Mk45 mod4 (the mk45 is the big cannon infront of the ship)…