Yeah, thats exactly the kind of quality I am looking for. I guess the question would be, how easy is it to redirect topology once a shape is established with the sculpt tool (I'd love to be able to start from a sphere, push and pull stuff around, and then "retopo" the base level accordingly). I'll just have to try it :) If…
Good morning, guys!! Here's the first update. I separated the model into the individual segments and imported the whole blockout into unreal. Since I want to put the bank in an environment at least 100 x 100m I had to do the surroundings, but since I wanted to focus on the building I decided to buy a victorian street…
I'd also advise creating a 2D plan view of the layout(either draw it to scale on paper or use a free CAD program) to use as your template. This will give you a huge headstart and just like Atticus says about a blockout above, it will save a lot of time as you won't be wasting it as you've invested little when you plan…
Hey everyone, My name is Connor Duke, On a quest to get a better understanding of Modeling, Lighting, Texturing and Creating Materials I have decided to create an environment heavily inspired by the following concept art from The Last Of Us I am just beginning my journey into creating 3D Environments and still have a lot…
Hi! I'm Jay, i'm a third year game art student. I wanted to create this thread as a way to document my process and ultimately ask the community for critique and criticism of this portfolio piece I'm putting together. I initially decided I wanted to make a library. So I started out by making a mood-board of libraries. After…
Hey guys 3rd year is coming up and I'm practising over summer. I'm starting with this blockout of a ship I'm doing. This ship will be rigged, animated and comped into a scene aswell as changed into a game res asset so I've began with a blockout (still in concepting stage) it'll also have a rigged interior. The ship is an…
Hey everybody, I just started working on this scene. This is partially meant to be a practice in creating and using modular assets. Not sure yet, but may end up putting this in UDK or something. So I started out with this layout: The idea is to have a high level of detail around this immediate area, but fill the rest of…
Hello all. I've been working on this model for about a week or so now, and would like to get some feedback. If there's any Modo experts out there your feedback would be especially useful, I have recently made the switch from 3ds. All the screenshots I will post have not been subdivided to give a better look at the…
If you want to create something from your own head, without concept art, it IS possible. I have done it a few times and here are my tips; - Very beginning should be about composition. Throw in some basic primitives into a basic blockout and try to figure out what kind of composition you're trying to achieve. If you want a…
Hello!I figured out I should have actual environments in my portofolio too,so I've decided to recreate in UE one concept of a very talented artist : Ken Li .With this ocassion I can focus on learning Substance Designer too,in the screenshots attached are some materials created with it.Also,I've learned so far more about…