Hello!I figured out I should have actual environments in my portofolio too,so I've decided to recreate in UE one concept of a very talented artist : Ken Li .With this ocassion I can focus on learning Substance Designer too,in the screenshots attached are some materials created with it.Also,I've learned so far more about Runtime Virtual Textures,even if I've used them before now they were used to blend between landscape material and the static meshes ones.Here are some screenshots right after the blockout stage,please feel free to comment&critique
I rendered a movie of how the camera movement should be on the final shot,but I have some issues with flickering on the right side walls,anyone has any idea why is that?Also,c&c welcomed https://www.youtube.com/watch?v=zs6DOSdAXGg
I've continued to refine the level,mostly I've repainted the vertex paint on the walls to make it more irregular and I've also mixed it with a custom dripping grunge texture.Also,I've started to work on the back area,replacing some primitives with actual meshes.The camera FoV was adjusted,for a more wide effect,but now I think it travels a bit too fast or the distance should be smaller.Anyways I think it should look over to a point of interest,which I don't have for now.I've posted the new render and some images with details from the level. https://www.youtube.com/watch?v=qKiKI38jZbc
Replies
https://www.youtube.com/watch?v=zs6DOSdAXGg
https://www.youtube.com/watch?v=qKiKI38jZbc