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[WIP] VTOL SHIP

polycounter lvl 4
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Rmlambert polycounter lvl 4
Hey guys 3rd year is coming up and I'm practising over summer. I'm starting with this blockout of a ship I'm doing. This ship will be rigged, animated and comped into a scene aswell as changed into a game res asset so I've began with a blockout (still in concepting stage) it'll also have a rigged interior. The ship is an original idea but I'm using references for different parts. I intend to do paintovers to further develop the design, I've already recieved some crit regarding the turrets so I'll remove the bottom ones and tone down the top ones as they're a bit overkill.  All other crit welcome 

Story behind the vehicle: An assault class vehicle capable of transporting 5 troops in the back. It has two pilots. Made to only attack enemies in front. in the event an enemy is behind it is vulnerable due to the lack of rear mounted turrets and must use evasive manoeuvres to better its position. The engines swivel a full 360 degrees allowing the craft to travel at great speeds both down and backwards. Everything else is still to be decided on. The ribs on the side are supposed to mimic a manta rays gil slits in design and are for reducing heat on the craft if anyones wondering lol.

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