Hi! I'm Jay, i'm a third year game art student. I wanted to create this thread as a way to document my process and ultimately ask the community for critique and criticism of this portfolio piece I'm putting together.
, I really liked this environment due to a large amount of modularity and sense of grandeur; I thought it would really help to test my skills and be an achievable goal. I then created a mood-board of reference I could find, along with an object list and narrative elements as a stretch goal.
I then looked over other artists' work, especially 80.lv articles. This helped me to understand the processes and pitfalls. Afterwards, I looked to lighting imagery to help me when I move my blockout into engine.
This is my blockout so far in Maya, I need to rescale the modular assets to fit the grid, and then I will be implementing into engine (UE4) and doing a rough lighting pass!
Thank you for taking the time to read, I'll be posting updates weekly! C&C welcome.