Hey guys, Wanted to share a WIP of a current
environment I am working on. The overall layout is based on this
concept: chris-dien-temple-of-tyr-interior.jpg I want to give this environment a more
roman look and story so I'm thinking of having the center statue be of some
roman god or goddess. The statue that I have is only…
Hello everyone. After completing a full animation rig on a model with segmented geometry, parenting, etc., I was wondering how you would transition into a skinned rig/what the next step would be in the rigging process. Would you just transfer the animation onto a similar hierarchy but just in a skinned mesh? And is an…
I usually don't rig or animate but wanted the challenge. I rigged a character with a Quick Rig and scaled him to fit on a bicycle. I animated him riding the bicycle. Once completed, I exported him to Unity but once he is in Unity his scale is not correct and he is much larger than the bicycle. Where I think I went wrong…
I was recently contacted by a company making a space game (not sure if I should name any names) about working for them as a junior vehicle artist. It would be my first industry gig so of course I got excited and wanted to jump right in, so I started working on a spaceship to show my interest to them. During my interview…
Digging the vibe i get from this lighting. 1st thoughts: moody. (vibe) Goes to actually read thread, ah i see, yup you nailed the mood from those two titles mentioned.
The “Rammer” airplane went through an additional concept phase because we were not entirely happy with it. The original concept is the one on the right (preview render). The one we went with is the one on the left (preview render). It has a front which is more pronounced, especially if seen from above. I started working on…
for a start the way you're folding your wing up is incorrect for a real bird. Birds fold their wing back to front not up and down (if that makes sense) here's a handy pic of a bird wing: see how the humerus bone near the body goes backwards? That should touch to the radius bone when the wing is folded. Also the position of…
Hey I have been doing the rigging the human face in maya 2011 and character rigging for production in maya 2011 from Digital Tutors. I have been trying to connect these two diffrent rigs two each other and have come across a problem. Iam using the wrap deformer to combine the head to the HeadBody. The problem is after i…
Hey, poly people! First time posting my WIP online. Hoping to get some feedback on the topology and proportions of the suit before I export it from Maya to Zbrush for sculpting the high poly. I intend to sculpt the high poly version, then bake the normal and ambient occlusion maps back onto the low poly for use in UE4. The…
I Need help! I am trying to export my advanced skeleton control rig into
UE5. Every time I import the control rig into UE, it makes the eyeballs off
center and rotated on my skeletal mesh. I’m not sure if this is an Unreal issue
or a Advanced Skelton issue, but I would love to know how to fix it! Thank you. picture of…