Hey, poly people!
First time posting my WIP online. Hoping to get some feedback on the topology and proportions of the suit before I export it from Maya to Zbrush for sculpting the high poly. I intend to sculpt the high poly version, then bake the normal and ambient occlusion maps back onto the low poly for use in UE4. The suit will be smooth-skinned to a preexisting rig. Shooting for as close to photo-realism as possible.
Currently, I'm having some trouble with the shoulders/armpits topology and clipping in the armpit area. I want to sculpt the blazer in this position (arms 3/4 of the way down) rather than the T-pose, because it's close to the default pose of standing/walking with arms side by side, yet allows some space for me to work on wrinkles and seams near the armpits.
Seeking feedback and criticism. Thanks everyone!
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References:
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