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[WIP][UE4] Temple

nnodley
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nnodley vertex

Hey guys,  

Wanted to share a WIP of a current environment I am working on.  The overall layout is based on this concept: chris-dien-temple-of-tyr-interior.jpg

I want to give this environment a more roman look and story so I'm thinking of having the center statue be of some roman god or goddess. The statue that I have is only gonna be used where the ones up high are. 

I wanted to add some extras to it in order to give a little more of a fully fleshed out story about it.  So far I've been working on it maybe a week and a half or so.  Most of the big modeling is done and working on some sculpting and higher poly details.  Going to start fully into texturing tomorrow.  So far all the materials I am using are just some of the UE starter content to get an idea of some colors.  

Any critique and tips would be greatly appreciated.  I want to get some critique and maybe other ideas thrown around before continue too much.

Thanks


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