Following along with this tutorial and when I go in to select the faces, this random edge joins along. I'm not sure whats going wrong / how to fix it. any ideas? https://gyazo.com/cbc0a2f56acc98ba7dea2f447fa42021
I'm trying to get Mudbox to import 3ds max's edge crease information but it doesn't seem to work. Does it work for you guys? I'm using Mudbox 2012 SAP and 3ds max 2012.
Pretty much what the thread says - is there a way to convert an edge selection to a spline for either lofting across or as a placement guide for hair etc. I'm sure there must be but I cant for the life of my find it.
I found this script, and it works find (kinda), but is there a NATIVE function in 3DS Max that does this? I am using 3DS Max 2011. http://www.scriptspot.com/3ds-max/scripts/pivot-2-edge
Good afternoon, I'm new in Unreal, I have the following problem: Edges are visible when baking stationary light, but when light is movable its all good, tell me plz what I'm missing?
So I'm finally deciding after long time lurking on these forums to post up what I am currently working on. Right now I am working on the subway scene from Mirror's Edge that was also on of the Monthly Noob Challenge. Loved the colors for this and wanted to give this project a shot, also want to work on being able to finish…