Pretty much what the thread says - is there a way to convert an edge selection to a spline for either lofting across or as a placement guide for hair etc. I'm sure there must be but I cant for the life of my find it.
Yes, it is incredibly easy - just as Ruz says
I use it all the time, it's insanely handy for highpoly stuff, I mainly use it for breaking off edge selections as renderable splines for quick "surface trim" or pipe detail... also as guides for deforming other objects, and it's also very handy to use as a distribution spline for the Spacing tool, to place rivets perfectly around a surface.
Yeah Max is the program of choice - forgot to add that bit - doh!
Just tried it and it worked a treat thanks guys. In the past I have been snapping splines to verts on the model and always knew that there must be a better way of doing it- and now I know there is!
Replies
I use it all the time, it's insanely handy for highpoly stuff, I mainly use it for breaking off edge selections as renderable splines for quick "surface trim" or pipe detail... also as guides for deforming other objects, and it's also very handy to use as a distribution spline for the Spacing tool, to place rivets perfectly around a surface.
Just tried it and it worked a treat thanks guys. In the past I have been snapping splines to verts on the model and always knew that there must be a better way of doing it- and now I know there is!
Thanks