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Convert edge selection to spline - MAX

polycounter lvl 18
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FAT_CAP polycounter lvl 18
Pretty much what the thread says - is there a way to convert an edge selection to a spline for either lofting across or as a placement guide for hair etc. I'm sure there must be but I cant for the life of my find it.

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  • Ruz
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    Ruz polycount lvl 666
    in max there is because I was using it yesterday, 'create shape from selection' in edit poly rollout.
  • MoP
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    MoP polycounter lvl 18
    Yes, it is incredibly easy - just as Ruz says :)
    I use it all the time, it's insanely handy for highpoly stuff, I mainly use it for breaking off edge selections as renderable splines for quick "surface trim" or pipe detail... also as guides for deforming other objects, and it's also very handy to use as a distribution spline for the Spacing tool, to place rivets perfectly around a surface.
  • FAT_CAP
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    FAT_CAP polycounter lvl 18
    Yeah Max is the program of choice - forgot to add that bit - doh!

    Just tried it and it worked a treat thanks guys. In the past I have been snapping splines to verts on the model and always knew that there must be a better way of doing it- and now I know there is!

    Thanks
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