I feel like I should know this by now, but it's something that bugs the shit out of me all the time. I am looking for answers for both 3ds max and maya. After performing specific operations you lose you're object transforms. I want to be able to re-adjust the object orientation to what it would be, had it not lost its…
Hi I made a script to freeze transform any rigging character controller to create a "zero position". So when I animate any controller, I want to reposition the controllers to "zero position". I would like to know how to make a maxscript to TRANSFORM TO ZERO without the basic command - macros.run "Animation Tools"…
I have a complex rig that uses LookAt constraints on various parts. The problem is, exporting for Unity as an FBX brings up the message "Warning: Non-Orthogonal Matrix Support." According to this, resetting the scales and transforms should solve this. However, resetting the transforms also repositions the object. Is there…
Modelling is being obscured by the saturation of the hues. The harsh Daylight system is making it worse. Compression on your images is adding to this. You've posted too many similar images, try making some presentation sheets, like Transformed / not transformed. Wireframes, unshaded. etc. Try some Mental Ray architectural…
Hey, welcome to my thread on a Transformers project! I'm hoping by the end I'm going to have a functional and great looking Decepticon to show off with. Any criticism is welcomed on getting this to be the best that it can be. So without further ado lets begin. I sketched some really rough stuff on my favourite G1 character…
Hi guys, I'm learning rigging in Maya and have run into a problem and hope someone can help. After getting to the point where I am now weighting my mesh, I decided I had better add my rig to a global move control. After doing this, I discovered that my rig is experiencing double transformation when I move or scale the…
Hi all, I've been continuously hitting an irritating problem when building rigs. Very straight forward question: Is there any way to freeze the transforms of a control shape after it has been wired to something? The problem occurs when taking a rig from its uniform and often disjointed position while building it to a more…
Hi, does anyone know if you can place those transform dialogue type-in boxes that are in the status bar (next to the animation tools) onto another toolbar, or maybe a script that replaces the transform dialogue box to make it smaller? I'd also like to know if you can remove those title-bars and window borders Heres what my…
Hey guys, I haven't posted much here, but I thought this would be a great place to post updates of two transformers that my friend and I are working on. We are aiming to have these as portfolio models and get them in some sort of short film (Kind of like a reel to show off the models). I am personally working on Wheelie…
So when I am setting up my prop for an explosion bake, I will freeze my transformations and center my pivots.. But when I select both my meshes to move them, they go off in different directions. As if they both have different UP axis or something. My hipoly model will have Z pointing up while my lopoly will have y. Has…