Home Technical Talk

Reseting transform without repositioning object in Max?

hooblegooblin
polycounter lvl 5
Offline / Send Message
hooblegooblin polycounter lvl 5
I have a complex rig that uses LookAt constraints on various parts. The problem is, exporting for Unity as an FBX brings up the message "Warning: Non-Orthogonal Matrix Support."

According to this, resetting the scales and transforms should solve this. However, resetting the transforms also repositions the object. Is there a way to resolve this?

Replies

  • Eric Chadwick
    Options
    Offline / Send Message
    Not really, in the past for me it's always been an ugly manual process, resetting transforms on something already rigged. Because the rig is usually very specific to the transform.

    Copy the pieces that need to be reset, unlink them from the rig, reset them, then replace the originals and adjust.

    One of the animators here might have a better suggestion though.
Sign In or Register to comment.